Aim
Turn the cannon to pick your angle. Each mobile has its own aiming range, between -10° and 90°.
Turn the cannon to pick your angle. Each mobile has its own aiming range, between -10° and 90°.
Hold to fill the bar, release to fire. Remember where you stopped last time: the next shot is an adjustment.
The wind changes every turn, in direction and strength. Against it, more power; with it, less.
Whoever has less delay plays next. Stronger shots cost more — sometimes it pays to hit light and play again.
The bar fills with the damage you deal and take. When it is full, your god descends into the arena.
Every blast eats the terrain. If the ground vanishes beneath you, defeat is instant.
How you hit is worth extra damage. Bonuses stack, up to +30% per hit.
Aim at 70° or more and let the shot fly for 2 s or more.
At 80° or more, with 3 s of flight. Replaces the high shot.
Hit your rival from behind, on the side they are not facing.
The shot bounced or ricocheted before hitting.
Hit with wind 12 or stronger blowing against the shot.
Your rival was more than 800 px away.
A direct hit on the body, not a graze.
The first hit of the match. Only in 3v3 and up.
Hit whoever hit you last. Only in 3v3 and up.
Knock a rival into the abyss and your special fills up at once.
Glory is your account score, and it earns your medal. Only ranked matches change glory: the winner gains what the loser loses. Between equals it is 20 points; beating someone above you is worth more, and losing to someone below you costs more. Gather glory to climb medals. Lose glory and your medal can drop.
ApprenticeWhere everyone starts
Stone SpearFrom 100 glory
Double Stone SpearFrom 200 glory
Iron SpearFrom 350 glory
Double Iron SpearFrom 500 glory
Bronze SpearFrom 700 glory
Double Bronze SpearFrom 900 glory
Silver SpearFrom 1150 glory
Double Silver SpearFrom 1400 glory
Gold SpearFrom 1700 glory
Double Gold SpearFrom 2000 gloryYour level is not your account: it is how well you know each god and each mobile. Every match, in any mode, gives XP to the god and the mobile you played with. Play them all and master your favorites.
+40 XP per match, +40 for the win and +1 for every 10 damage dealt.

Every day Pythia, priestess of Delphi, brings new prophecies. Fulfill them, claim them and come back tomorrow: missions give drachmas and mastery XP.
3 a day, one easy, one medium and one hard, new at midnight (Brasília time). Don't like one? Swap it once a day.
3 bigger challenges a week, renewed every Monday. They are worth more drachmas.
Claim at least one prophecy a day. On day 7 in a row, win the Oracle Aura. Missed a day? The streak goes back one step, it does not reset.
5 stages against the warriors of myth, from Spartan Recruit to Champion of Ares. Won? Campaign II, III... follow, with the same rivals stronger, and you can restart any time.
Quick queue. Every win counts toward the rankings.
Create a room, send the code and duel whoever you like.
Join any live match without playing. Learn from the best.
