9 mobiles
The war chariot sets your health, armor, how far you move each turn and your aiming range. Any god can ride any mobile.
1100health15defense60move10–60°aim
- 1Spear of AchillesDirect
- 2Ruse of OdysseusSplits in 3
950health20defense80move15–75°aim
- 1Shield of PerseusBounces
- 2Spindle of ArachneSnares
1150health10defense70move20–70°aim
- 1Harpoon of TheseusPierces
- 2Anchor of JasonDigs
1050health25defense55move10–55°aim
- 1Lyre of OrpheusRicochets
- 2Stone of SisyphusRolls
850health10defense90move25–85°aim
- 1Eye of ZeusBolts on the mark
- 2Fury of OlympusSky beam
1000health30defense65move15–65°aim
- 1Eggs of TyphonFuse
- 2Pandora's JarLong fuse
900health10defense110move20–80°aim
- 1Arrow of OrionCuts the wind
- 2Pegasus of BellerophonFlies far
Cannon Cartalternate · AresSlower and tougher than the chariot
1250health20defense45move15–55°aim
- 1CaduceusDouble
- 2Club of HeraclesBig crater
Trident Cartalternate · PoseidonFaster and more fragile than the hippocampus
1050health15defense80move25–65°aim
- 1Trident of TritonTrident
- 2Pearl of CharybdisDamage on contact